Character Creation

Attributes and Skills

Attributes

Attributes in RISE are the nine characteristics used to describe a character’s aptitude that are assigned a score typically ranging from -1 to 5+ to reflect a character’s relative incompetence or prowess in each area.

  • Endurance (END)Physical resilience. Affects encumbrance and recovery.
  • Strength (STR)Physical power. Affects physical attack damage.
  • Accuracy (ACC)Physical attack precision. Affects ability to hit and target.
  • Dexterity (DEX)Physical agility and finesse. Affects evasion.
  • Perception (PER)Physical and mental awareness. Affects speed of initiative.
  • Charisma (CHA)Social influence and presence. Affects social encounters.
  • Heart (HRT)Spiritual conviction. Affects arcane recovery and capacity for feats.
  • Intelligence (INT)Mental acuity and breadth of knowledge. Affects arcane attack damage.
  • Wisdom (WIS)Experiential understanding. Affects arcane armor.

During gameplay, your Attribute score will be added to dice rolls to help determine the level of success your character reaches with tests using that Attribute. Therefore, a higher number means your character is more likely to succeed in challenges when using that Attribute. After initially assigning Attribute points during character creation, you still have the opportunity to increase Attributes by spending LP.

The cost to increase an Attribute by +1 depends on its current value:

Current Attribute scoreCost to increase Attribute by 1
Attribute is currently -1 to 31 LP
Attribute is currently 4 to 62 LP
Attribute is currently 7+3 LP

Skills

Within each Attribute is a subset of specializations called Skills which PCs can choose to upgrade with LP.

Each Skill has 5 ranks. Rank 2 will always grant +2 to Tests of that Skill and Rank 4 will always grant advantage. Ranks 1, 3, and 5 will grant a PC other sets of related abilities either as a Feat, Action, or Passive Ability.

A Player can choose to rank up any Skill, regardless of their score in the related Attribute. Most players will find it helpful to rank up skills in Attributes they are already focusing on, though looking outside their top attributes can provide a mix of fun synergy and roleplay compatibility for their character.

ATTRIBUTESKILLDESCRIPTION
ENDURANCE)Body ControlTrain your body to obey.
RecoveryBounce back fast.
StaminaOutlast everyone.
ToughnessTake the hit.
VitalityYour body fights back.
STRENGTH)AthleticsMove like you mean it.
GrapplingGrab, slam, win.
IntimidationMuscle does the talking.
MightBreak it or lift it - your call.
SmithingHeat, hammer, repeat.
ACCURACY)ArcheryAim true, let fly.
BrawlingFists, claws, and fury.
Heavy WeaponsSwing big, break bones.
Light WeaponsQuick, quiet, deadly.
Medium WeaponsBalance in every blow.
Shooting WeaponsPoint and shoot.
DEXTERITY)AcrobaticsFlip it, stick it, land it.
CraftingMake it with your hands.
FinesseQuick hands, sticky fingers.
HandlingRide it, sail it, steer it.
StealthSeen by none, heard by less.
PERCEPTION)HearingTune in to the world.
InitiativeReact before they move.
SeeingNothing escapes your eye.
SmellingSniff out trouble.
TastingTaste it. Know it.
TouchingFeel your way forward.
CHARISMA)DeceptionLie like it’s second nature.
LeadershipSpeak, and they follow.
PerformanceSteal the spotlight.
PersuasionMake them believe.
RomanceTurn charm into chemistry.
HEART)CourageFeel the fear, stand anyway.
EmpathyFeel what they feel.
FaithBelieve in something greater.
Self-DisciplineStay centered when it counts.
SpiritGuard your soul.
INTELLIGENCE)ArcanophysicsMagic meets the laws of physics.
ArtificingBuild the unbuildable.
ElemancyCommand the raw forces of nature.
EngineeringThink it, build it.
MedicineHeal the hurt.
MemoryNever forget.
WISDOM)BrewingBottle power, pleasure, or pain.
EvaluationSee the truth beneath the surface.
Life WeavingLife is yours to shape.
MysticismBend fate, alter reality.
SurvivalLive where others perish.

Endurance (END)

The Endurance Attribute score represents your body’s physical resilience. This is your ability to resist fatigue, illness, toxins, and the toll of long days or hard travel. Your Endurance score also affects how much you can carry (encumbrance), and how much health you can recover while resting. Characters with high Endurance can wear heavier gear, better resist environmental hazards, and bounce back faster from harm.Endurance Skills: Body Control Recovery Stamina Toughness Vitality
Body ControlDetails
DescriptionTrain your body to obey. Rolls here suppress reflexes like flinching, gasping, or twitching. Investing in Body Control improves physical control and composure under stress.
Rank 1Extend Breath (1 FP) - Extend the duration you can hold your breath by 1 minute.
Rank 2Gain +2 towards Body Control skill tests.
Rank 3For as long as you are holding your breath, you may temporarily gain the Precise and Serene status conditions.
Rank 4Gain advantage whenever you perform Body Control skill tests.
Rank 5You are now immune to the Unsteady and Staggered status conditions.
RecoveryDetails
DescriptionBounce back fast. Rolls here reduce downtime from injuries and physical exhaustion. Investing in Recovery speeds up healing and stamina restoration.
Rank 1Recover Health (2 FP) - Recover HP equal to your End.
Rank 2Gain +2 towards Recovery skill tests.
Rank 3When using the First Aid action on yourself, you may choose to roll End (Recovery) instead of Int (Medicine).
Rank 4Gain advantage whenever you perform Recovery skill tests.
Rank 5When taking a breather, you may now recover from one debuff condition of your choice.
StaminaDetails
DescriptionOutlast everyone. Rolls here resist fatigue from long activity, heavy armor, or intense focus. Investing in Stamina extends endurance and lowers the toll of strain.
Rank 1Reduce the Evasion penalty of armor/shields by 1.
Rank 2Gain +2 towards Stamina skill tests.
Rank 3Further reduce the Evasion penalty of armor/shields by 2.
Rank 4Gain advantage whenever you perform Stamina skill tests.
Rank 5You are now immune to the Fatigued Status Condition.
ToughnessDetails
DescriptionTake the hit. Rolls here resist knockdowns, wounds, and physical conditions. Investing in Toughness increases resilience and keeps you in the fight.
Rank 1Thick Skin (2 FP) - Temporarily gain +3 physical armor for one round.
Rank 2Gain +2 towards Toughness skill tests.
Rank 3Take 1 less damage from the effects of the Bleeding status when using feats and actions.
Rank 4Gain advantage whenever you perform Toughness skill tests.
Rank 5You are now immune to the Weakened Status Condition.
VitalityDetails
DescriptionYour body fights back. Rolls here resist poisons, drugs and alcohol, diseases, and parasites. Investing in Vitality boosts immunity and helps purge harmful effects.
Rank 1Sober Up (3 FP) - Recover from one of the following Status Conditions: Unsteady, Clumsy, Distracted, or Forgetful.
Rank 2Gain +2 towards Vitality skill tests.
Rank 3You automatically recover from the Poisoned status and the effects of other poisons after 2 Rounds instead of 3.
Rank 4Gain advantage whenever you perform Vitality skill tests.
Rank 5Purge Toxins (4 FP) - Recover from the Poisoned status condition.

Strength (STR)

The Strength Attribute score reflects your raw physical power. It is your capacity to lift, carry, shove, strike, and smash. Strength is the brute force behind lifting gates, breaking chains, commanding intimidation and swinging heavy weapons. Strength doesn’t just define how much you can do with your body, it informs how decisively you do it. Your Strength score affects your Character’s physical damage bonus. Characters with high Strength can grab more, hit harder, and carry a stronger physical presence.Strength Skills: Athletics Grappling Intimidation Might Smithing
AthleticsDetails
DescriptionMove like you mean it. Rolls here cover climbing, jumping, swimming, and sprinting. Investing in Athletics improves mobility, speed, and physical agility in the field.
Rank 1You may now freely enter or exit the Prone status once per turn.
Rank 2Gain +2 towards Athletics skill tests.
Rank 3Quick Feet (1 FP) - Immediately perform a Movement action. This feat may only be used once per round
Rank 4Gain advantage whenever you perform Athletics skill tests.
Rank 5You are now immune to the Slowed Status Condition.
Grappling
DescriptionGrab, slam, win. Rolls here control enemies up close by tackling, pinning, throwing, or escaping a grab. Investing in Grappling increases your control, strength holds, and takedown options.
Rank 1Take Down (3 FP) - Attempt to knock an adjacent target Prone by initiating a grapple. Make an opposed Str (Grappling) test against your target. The loser is knocked Prone.
Rank 2Gain +2 towards Grappling skill tests.
Rank 3Pin Down (5 FP) - Attempt to Immobilize a Prone opponent by making an opposed Str (Grappling) test. If you succeed, the target is Immobilized for one round. If you fail, the opponent immediately stands up and is no longer Prone.
Rank 4Gain advantage whenever you perform Grappling skill tests.
Rank 5Enemies you have Immobilized are also considered Silenced for as long as they remain in that condition.
Intimidation
DescriptionMuscle does the talking. Rolls here apply pressure through presence, staring someone down or making threats. Investing in Intimidation boosts your ability to scare, command, or coerce in tense moments.
Rank 1Death Threat (3 FP) - Attempt to Frighten a single adjacent target. Make an opposed Str (Intimidation) test vs your target's Hrt (Courage) or Str (Intimidation).
Rank 2Gain +2 towards Intimidation skill tests.
Rank 3Deal +3 bonus damage against Frightened foes.
Rank 4Gain advantage whenever you perform Intimidation skill tests.
Rank 5Whenever you Frighten a target, they also gain the Slowed status condition.
Might
DescriptionBreak it or lift it, your call. Rolls here involve lifting heavy objects, smashing barriers, or forcing things open. Investing in Might enhances brute-force actions and gives access to powerful physical feats.
Rank 1Deadly Strike (4 FP) - Use with any physical attack. Your attack deals 2d6 bonus physical damage.
Rank 2Gain +2 towards Might skill tests.
Rank 3Deal x2 damage when attacking or attempting to break objects, walls, doors, equipment, etc.
Rank 4Gain advantage whenever you perform Might skill tests.
Rank 5Bursting through a door or barrier will grant you the Confident status condition.
Smithing
DescriptionHeat, hammer, repeat. Rolls here forge, repair, or modify weapons, armor, and tools. Investing in Smithing improves crafting quality, durability, and customization options.
Rank 1Gain access to the Smithing Table and Masterwork Smithing Feats up to the Rare rarity.
Rank 2Gain +2 towards Smithing skill tests.
Rank 3Overforge (2 FP) - While wielding a weapon, you push it past its limits for one powerful strike. Your next attack with it deals +2d6 damage, then the weapon breaks and must be repaired. Repeated use may cause permanent damage at the GM’s discretion.
Rank 4Gain advantage whenever you perform Smithing skill tests.
Rank 5Anything you forge or maintain resists being ruined one time. This includes breakage from Overforge or damage like corrosion, melting, or shattering. After resisting once, the item can still be destroyed if stressed again.

Accuracy (ACC)

The Accuracy score represents your sense of precision and coordination. It determines how effectively you can handle various weapons and aim, strike, or hit a target exactly where you intend. Your Accuracy score affects your chance to hit and target your attacks. Characters with high Accuracy are reliable, deadly, and controlled in their strikes.Accuracy Skills: Archery Brawling Heavy Weapons Light Weapons Medium Weapons Shooting Weapons

Dexterity (DEX)

The Dexterity Attribute score reflects your agility, finesse, and control over precise movement. It governs your ability to move quietly, dodge attacks, maintain balance, and perform intricate physical tasks. Whether you’re slipping through shadows, steering a vehicle, picking a lock, or threading a needle, Dexterity determines how gracefully and effectively you interact with the world through motion. Your Dexterity score affects your ability to dodge attacks (evasion), perform delicate tasks, and move with precision. Characters with high Dexterity are able to move gracefully and carefully, accomplishing tasks with precision.Dexterity Skills: Acrobatics Crafting Finesse Handling Stealth

Perception (PER)

The Perception Attribute score represents your alertness and awareness of surroundings and small details. It includes your five senses, and reaction time to notice a sound out of place, a figure in the distance, or a shift in the wind. Whether tracking prey, reacting to danger, or finding hidden objects, Perception is your connection to the world around you. Your Perception score affects how quickly you react in conflict, and your ability to detect details in the world around you. Characters with high Perception are less surprised by changes in their environment, are quick to respond, and are more likely to find that which has been hidden.Perception Skills: Hearing Initiative Seeing Smelling Tasting Touching

Charisma (CHA)

Charisma reflects your social magnetism, charm, and ability to influence others. It's not about being bombastic, it’s about being compelling. Charisma is your ability to influence others through presence and expression whether in a theatre, boardroom, or a battlefield. Your Charisma score affects your social interactions, governing how well you perform, persuade, deceive, or inspire. Characters with high Charisma can open doors, diffuse tension, and create trust even in the unlikeliest of circumstances.Charisma Skills: Deception Leadership Performance Persuasion Romance

Heart (HRT)

Your Heart Attribute score reflects your inner spiritual convictions. Heart is the wellspring of personal resolve, inner resilience and moral force. Your Heart score affects how quickly you can muster up feats and magic power. Characters with high Heart are able to stand firm in the face of fear, resist temptation, hold to beliefs, and connect deeply with others.Heart Skills: Courage Empathy Faith Self-Discipline Spirit

Intelligence (INT)

The Intelligence Attribute measures your capacity for learning, reasoning, and understanding complex concepts. It includes academic learning, magical theory, engineering, medicine, and technical problem-solving. Your Intelligence score affects how much damage can be done with spell casting. Characters with high Intelligence don’t just remember facts, they understand how things work and apply that knowledge to manipulate the world around them.Intelligence Skills: Arcanophysics Artificing Elemancy Engineering Medicine Memory

Wisdom (WIS)

The Wisdom Attribute reflects your lived understanding of the world, shaped by experience, intuition, and connection to deep truths. It governs your ability to survive, sense unseen forces, interpret omens, and make decisions grounded practical judgment and insight. Your Wisdom score affects your innate ability to resist arcane attacks. Characters with high Wisdom are often spiritual, grounded, and understanding in ways that defy logic.Wisdom Skills: Brewing Evaluation Life Weaving Mysticism Survival