Compendium / Classes
Classes
78 classes ready for play, 13 in development.
Aeromancer
Manipulate the air with swift and unpredictable currents to buffet enemies, enhance speed, and create barries.
Alchemist
Using alteration, crafting, and alchemy to create and prepare explosives, granades, and more. Change iron to steel, copper to gold.
Arcane Archer
Channel the arcane to empower your arrows, enhance your firing rate, unleash devastating barrages, and supercharge your projectiles for ultimate destruction.
Arcane Warrior
An indomitable force on the battlefield, the Arcane Warrior wields magic to enhance their physical prowess, unleashing greater speed, devastating power, rapid regeneration, and more.
Arithmagician
WIPKnowledge is power. If you could simply know every variable, then all things will be at your control.
Assassin
Focuses on stealth, silence, and one-shot kills.
Barbarian
Less is more, they seek victory by brute strength alone. No trickery here.
Bard
Influencing others is the way to play. Use story and song to save the day.
Beastmaster
Let your animal friends do all the dirty work. Gotta catch em all!
Berserker
Rage fuels these mighty warriros, they can ignore pain, and they fight to the end past what would kill a normal warrior.
Blood Mage
Blood Mages have found a way to cast their spells without relying on MP. By using blood they gain power and manipulate arcana. Practicing Blood Magic is taboo
Cannibal
Cannibals absorb power from the raw flesh & blood of mortals they have slain. They are often associated with serial killers and are shunned by society.
Champion
WIPRallying their allies on the battlefield, the champion gives even the worst outcomes hope.
Commander
The true leader on the battlefield. Commanding their armies and allies from the frontlines. The commander will bring their people victory.
Cryomancer
Command the chilling essence of frost to create icy weapons, freezing enemies in their tracks and strategically controlling the battlefield.
Cultist
WIPThe cultist uses their charisma and leadership to bring weak minded people under their control.
Dark Priest
WIPThe dark priest has twisted the concept of a cleric to heal at the expense of another's pain.
Death Knight
A lone knight falls amongst his slain comrades. As they lay dying, the knight's hatred and regret grows to the point where they will evade death until they have taken their revenge.
Delver
Explorer of the vast lands and ruins of the world. Careful not to delve into a dungeon deeper than you can climb out!
Demolitionist
Who needs therapy? Sometimes the best solution is to just blow up your problems.
Desperado
Survival above all. It's do or die out there, and you sure as hell aren't gonna let them take you alive.
Drunken Master
Your body has adapted to alcohol, and your intoxication becomes a strength.
Duelist
You have two hands, why not use two weapons? Seriously what a waste.
Electromancer
Command the volatile force of electricity, striking foes with precision and shocking power. Your stunning powers utilize high-damage, fast-attack spells.
Engineer
You make it your goal to design, build, and modify weapons and armor to suit your needs. Plasma sword anyone? Mech suit?
Fauna Druid
WIPFriend to all living creatures, you call upon the instinct and spirit of beasts to aid you. Command, empower, and summon animals both mundane and magical, turning the wild itself into your ally.
Ferromancer
Alloys are your allies. You manipulate metal to your will - strengthening armor, forging weapons, and manipulating metals on the battlefield to your advantage.
Flora Druid
Friend to nature, you would rather be around plants and spend time in your garden than among people. Manipulate plants to attack your foes and cast powerful support spells using them.
Gambler of Fate
All or nothing, you guide the strings of fate and weave them to create the pattern you desire. This power could easily slip through your fingers though if your luck runs out.
Geomancer
You are rooted in terrestrial powers, shaping the ground beneath your feet to summon rock walls or hurl boulders.
Gladiator
You are at your strongest when the crowds are cheering you on. You thrive in the one on one battle arena. You are the gladiator.
Guardian
Protect and serve. You live to guard those whom you have given your life to. Your live your life as a shield, so you better not go down, they are relying on you.
Gunslinger
Guns blazing is an excellent motto. Especially the guns part. Lots of them.
Hunter
Once you have set your mind to finding your target, they will never escape you. They can run, but they can't hide.
Hydromancer
Control the flowing power of water for offense and defense by conjuring high pressure water jets, creating healing spheres of water, and manipulating moisture to your advantage.
Illusionist
Master of sleight of hand and arcane Illusionary images. Make the people see what you want them to see, and believe what you want them to believe.
Instrumentalist
The Instrumentalist uses musical instruments and rhythm to set the tone and follow the beat of their enemies and allies.
Juggler
Specialized in throwing all sorts of weapons or tools. Throw a dagger at an enemy, toss an ally a potion, or juggle flaming swords to impress a crowd.
Kineshaper
WIPA mage that excells at using force and momentum to launch objects, create barriers, manipulate velocity, and master Kinematics.
Knight
Valient and honorable. The knight is the epitome of what a warrior should strive to become. Don't forget to save the damsel in distress.
Mage Hunter
You specialize in hunting down and eliminating users of magic. Resist and deflect magic with your shield, cut through their concentration with your sword, and shoot down the witches where they stand.
Magnate
I'm very important. I have many leather-bound books and my apartment smells of rich mahogany.
Martial Artist
Mastery of weapons, fast as the wind. Silent and deadly. You prefer subs over dubs.
Medic
Deftly provides support while out in the field, dodging all attacks to bring aide and healing to their wounded teammates.
Mender
The worlds greatest healers, able to mend bones, cure disease, and even prevent death.
Mentalist
Manipulate the weak minded, confound the foolish, and become the center of attention. Their minds are like putty in your hands.
Mime
WIPThe ultimate copycat. A Mime has few abilities of their own, but they are able to mimic the attacks and powers of their friends and foes.
Monk
Meditation is the key to enlightenment. Channel your inner energy into your fists and bring balance to the world.
Necromancer - Bone
Reanimate the dead and create skeletal soldiers to do your bidding. More light on their feet than a zombie, skeletons are able to effectively wield all sorts of weapons.
Necromancer - Flesh
Reanimate the dead and create minions of decaying flesh. Your raised zombies are strong and durable, but cannot perform complex actions... They also smell really bad.
Necromancer - Spirit
Reanimate the dead and create ghostly spectral followers. The ghosts and spirits you summon are not bound to the physical world and retain more of the personality of the dead.
Ninja
Silent and mysterious. The Ninja is agile in both body and mind, the skill set of a ninja is more versatile than an assassin, and is more specialized for infiltration and espionage than combat.
Nullomancer
Absence is the most elusive of the elements, usually found only in the vacuum of space. You must learn to manipulate this "nothingness" to mask your presence, pull your foes in, and radiate energy.
Oathbreaker
WIPOnce a devout servant of one of the Constellations, you have cast aside your oaths and now serve no master. You are essentially an anti-theist and your goal is to punish the Constellations misusing their power and for steering the world awry.
Occultist
Master of curses, hexes, and ritual magic. If your enemies don't already fear you, they will. Some spells simply deal damage, yours also deal psychological damage.
Outrider
Your mount will carry you to the ends of the earth. The bond between you makes you a fierce enemy on the open battlefield.
Pacifist
You have a strong aversion to violence and prefer to use your words and actions to diffuse combat scenarios. All NPC adversaries have the potential to be convinced to halt combat and reach a peaceful resolution.
Paladin - Constellations
Your strength comes from a higher power. You have sworn your life to one of the 8 Constellations and must follow their tennets or lose your power.
Pilot
The Pilot is an expert at driving all sorts of vehicles, though primarily they focus on smaller more mobile vehicles.
Pirate
Yaharrg matey, a pirates life be about sailing the seas (or lands or skies) in search of Treasure. Damned be the fools who get in your way!
Planes Walker
Space-Time is no obstacle to you. Your pocket dimensions grant you incredible versatility, and your mobility is unmatched among mortals. This power comes from your otherworldy tattoos.
Poisoner
Innoculate yourself with poisons & venoms to build up immunity, empower and enhance alchemical poisons, and secrete your own to poisons/venoms to take down your victims.
Potions Master
A Master at creating and administering potions of all kinds from deadly toxins, venoms, and poisons as well as restoritive, supportive, and strength potions.
Pugilist
The Pugilist focuses on primarily hand-to-hand combat. Pugilists fight using brawling weapons and their body, consisting of claws, fists, gauntlets, brass knuckles, and even a bite or two.
Puppetmaster
WIPThe Puppetmaster is the master of deception; ever hiding behind their lifelike mechanical puppets, they wreak havoc from behind the scenes.
Pyromancer
Harness the unyielding power of flame to scorch enemies and control the battlefield. Your skills range from conjuring fireballs to creating barriers of blazing heat.
Rampager
Born of grief and loss, you gave into the darkness of your Berserker rage. Blinded to everything but masacre and destruction you rampage across the battlefield cleaving friend and foe alike.
Razor
Your power is proportional to your lifeforce. Your blood makes your weapons and abilities stronger. The weaker you become the stronger you are.
Runic
Some say "words have power". You know it to be true. Form, shape, and imbue equipment and runestones with the powerful words of an ancient language.
Samurai
Warriors of old, wielding techniques perfected and passed down through countless generations. There is very little, if anything, they hold more value in than their honor.
Seer
Visions and insight have always come to you in dreams or awake. Some of them come to pass exactly the way you have seen them, others you try to keep coming to pass.
Shade
You merely adopted the dark; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!
Shaman
Your spores can only infect biological organisms. You are seriously one fun guy!
Shapeshifter
Why should animals and monsters get all the fun. Sometimes it would be nice to have the sense of smell of a dog. Sometimes you just want to grow a giant crab claw. Why not both?
Slayer
Your vengence will not be quenched until your nemesis have been slain. You are specialized to kill them, and you're damn good at it.
Sniper
It is much safer, and more effective, to shoot someone from hundreds of meters away than getting up close and personal.
Soldier
Trained by the Federation Army, you are highly disciplined and proficient in medium weapons and firearms.
Sorcerer
A powerful and efficient magic-user who doesn't care to learn multitudes of spells, and instead relies on their innate magical power to hurl pure energy at their foes.
Soundshaper
Wield sound and vibrations to great effect. Sticks and stones may break your bones, but a Soundshaper's words WILL kill you.
Spellsword
WIPMagic.. Swords… You use magic swords and use magic on your swords. You could even use swords on your magic if you wanted. Your weapon of choice doesn't have to be a sword… but it just wouldn't sound as cool.
Spellwright
You see the arcane as an artistic form of craftsmanship. Your mastery of spellwork will allow you to design custom incantations and upgrade your spells to become more powerful.
Strategist
"It is more important to outthink your enemy than to outfight them"
Swashbuckler
Swashbucklers often engage in daring and romantic adventures with bravado or flamboyance. Use pistols and melee weapons with flourish.
Thief
Sneaking and stealing, breaking and entering, disarming traps, picking locks and pockets. Oh. And getting hella rich too.
Trapper
WIPTraps are your friends. Detect enemy traps, set and spring traps quickly and effectively. Success for you is the enemies falling without ever seeing you.
Vanguard
Up close and personal, the Vanguard fights at the frontlines drawing enemy fire and dealing maximum carnage.
Vigilante
WIPJudge, Jury, and Executioner. Justice has become twisted, and you exist to bring vengeance.
Warden
WIPSometimes it is better to capture a foe than kill them. The Warden is able to lock up their targets and keep them from running away. None shall escape you.
Warlock
Make a pact with one of the Ethereals. Speak with them, borrow their weapons, tools, and armor. Summon them and their powers to this world.
Wildshaper
You wield magic as an extension of your very being, channeling raw power without full control. This power comes naturally, often manifesting unpredictably but with immense potential.
Wizard
Wield your staff or wand to channel more powerful arcana. The most versatile of all the mages. Every spell is a tool in your arsenal.